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Production Principles

Out Of Your Head- Stenellar

To start off, we were given a big word cloud which consists of a diverse number of words. We had to choose five words from the word cloud or to think of our own words. We agreed on extracting five words from the cloud and got an interesting list:

  • Dolphin
  • Space
  • Shadow
  • Light
  • Diamond

Mind-Mapping on Story Development:

Upon brainstorming for the plot, we came up with two groups of dolphins, which are the light and shadow dolphins. The light dolphins are always happy to an extreme while misery is always in the heads of the shadow ones. The two pods are basically polar opposites and we wanted the two parties to find balance between them.

Creating the Storyboard

We devised a preliminary tale based on dolphins in space using the words we chose: The narrative is set in outer space, where debris rocks float aimlessly. Perhaps an old space battle created the current debris. As the massive rocks float away from the background, a gleaming diamond appears in the centre of the screen. This is followed by a brief entrance, or the so-called introduction scene of the light dolphins. They whirl around in a delighted manner, swimming towards the diamond, which first drew them to it. A shadow dolphin appears behind the diamond. The cheerful species are afraid by its alternate form due to its dissimilar traits to light dolphins. The joyful dolphins swim towards the unhappy dolphins in the direction of the diamond, and the shard swiftly vanishes. Ignoring the sparkling object, the light group shifts their attention to the dark group and begins to advance towards them. One dolphin from each pod steps out, and their rostrums contact. The brief touch makes them switch colours. They quickly become shocked and pull away a little to take in what has transpired with a tiny contact between them. When they combine or fuse together, they see they might become something more. They rush together and swirl in a circle. With a large explosion, the two fuse and achieves balance and oneness with their opposing form. It becomes transparent. The translucent dolphin then exits the scene by swimming away.

Revised version:

After receiving feedback from our instructors, we recognised there were several problems in our concept that needed to be addressed. At first, we intended the diamond to be the only reason the two groups met, and its presence would be overlooked afterwards. We discussed how the shard should play a larger role in the tale after receiving helpful input from our tutors . Instead, we kept it in sight, just below where the two dolphins merged. Perhaps part of its reflecting light energy contributed to the two becoming one. We also deleted some extraneous sequences so that we could devote more attention to the most vital aspects in our animation. The feedback session was very informative and it guided us on a better way in telling our ambitious tale!

Designing Moodboards

To have a better and clearer picture of what we are hoping to see in our animation, each of us created a moodboard for a specific region of our 20 second video. In our moodboards, the categories include character design, colour design of characters/scenes, camera position, and backgrounds/ atmospheres (from left to right).

Character Design of Dolphins

We studied the exact colours of light and shadows in real life while deciding on the colours of both pods of dolphins. We picked colours that were noticeable in terms of highlighting their look. I think that colours may reveal a lot about a character’s personality, how they feel, and how they behave. Colours surely play a huge role in animations.

Character Reference Sheets:

It goes without saying that as a group of four, we all have various yet distinct art styles. As a result, we needed to construct a character reference sheet so that we could maintain a consistent style throughout the 20-second animation. We didn’t want our varied art styles to be obtrusive in our film.

Light Dolphins (Happy Dolphins):

Shadow Dolphins (Sad Dolphins):

Animatic of Story:

We thought as a group that doing a preliminary animatic to evaluate the timing of each scene would be a good idea before animating. It is also an excellent technique for us to assess which portions need more attention/screen time than others; in other words, the animatic assisted in determining whether further changes were needed. Furthermore, the animatic assisted us in selecting and contemplating various composition and camera angles. The main lesson from this brief animatic was that I could see the usefulness of creating rudimentary animations beforehand. It taught me that animation cannot be rushed, and that good works require patience and time to make.

Textures and Colouring:

We created some simple textures for the two groups of dolphins to serve as clipping masks when we add the colours. We also gave the shard a diamond texture and gave it a little amount of sparkle and shine on purpose.

Dolphin References:

Obviously, I am not a dolphin specialist, and drawing dolphins is not something I do on a regular basis. It was challenging to get their anatomy correct, especially from certain difficult angles. The struggle prompted me to look for resources online, which are only a click away. Being able to look at references benefited me tremendously in drawing dolphins better and faster.

Sound Design

We created music using the Garage Band software. We were able to create a soundtrack that fits our space atmosphere by merging several electronic music instruments. We were pleased that the audio sounded precisely as we had hoped: tranquil, mysterious, and a little hypnotic.

About the title name:

We wanted to be create yet funny at the same time, so we put the two words- ”Stellena”(dolphin) and ”Stellar”(star) together. Since our main themes were dolphins and space, we thought the combination of words would be quite fitting and definitely make a good title!

Final Product:

Key Frames:

Finally, we finished by applying a vhs filter and experimented with camera motions in After Effects. I think the entire thing had a nostalgic feel to it because of the grainy texture. I really like how the space textures and motion flow turned out. Also, the fact that we have finally completed our project brings me joy, despite us being coated in our own blood, sweat, and tears. Everything was really worth it. However, I am aware that our narrative is not entirely clear. This was our biggest struggle, especially because we only had 20 seconds to tell our story. Despite our inability to adequately communicate our message, I appreciate the full process over the finished product, and I have gained so much from this wonderful experience. I am thankful for such great teammates to.  I look forward to creating more works in the future! : )

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Production Principles Rotation 4: Storyboard (14/11-25/11/2022)

Week 1-2: Storyboards, Storyboards & Storyboards!

Week 1: Mini Class Activity:

A one-panel storyboard of a guy running late for a job interview.

In-Class Assignment:

Our group chose the prompts: Alice in Wonderland with a teenage, psychedelic and modern twist to it. We attempted to make the mood board as trippy as possible which resembles drug abuse and addictions. The colours are sharp and eye-straining that hints-”We’re all MAD here!”

Making a 20-panel Storyboard

Looking through various types of mind-boggling composition and cinematography in well-known films in week 1, it dawned on me that camera positioning is of paramount importance when you aim to tell a compelling tale. Choosing a specific angle to shoot a scene would be difficult for me when I am quite a picky person. How do you know what exactly is right or wrong? However, I reflected upon the informative lesson. I am pleased to have been taught that a change in composition could lead to a dramatic shift in atmospheric mood or character emotions. I also agree with the fact that when we create multi-panel storyboards, it is noteworthy to keep the drawings or characters concise and precise, so that we save time. To put together a good storyboard, one has to be artful in managing all of the rules and aspects of storyboarding! What a challenge!

Week 2: In-Class Observational Drawing

Textures

Contour Drawing of an Object

Contour Drawing of My Hand

This was a very interesting exercise. It pushed my brain to unite my hand and eyes together. It was so tempting to look at the paper while drawing! I think it was genuinely quite fun to look at what you have drawn after you are done. It always felt like a mini surprise for me and I get to have a good laugh at my own work in an easygoing way.

Location Drawings

In the end, I chose the sketch of a mother and daughter drawing together as the subject for my 3-panel storyboard.

Final: 3-Panel Storyboard

A three-panel narrative about a daughter and mother who spend their quarantine time sketching together. The two envision themselves on a lovely beach, enjoying themselves as if they were on vacation. “If it can’t happen, why don’t we try imagining?” the short narrative suggests. The drawings they sketched “came to life,” and they end up having fun on their pretend-trip.

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Production Principles Rotation 3: 3D worlds (31/10-11/11/2022)

Week 1 & 2- Creating 3D Worlds with Maya (Toastie Stall)

3D World Mood-Board & Inspiration

My concept was to create a pop-up food truck or bakery on a local street or small town that offers baked products or patisseries. I want it to seem nice and friendly, like a place to celebrate the wonderful things in life. It’s where you bite into a fresh-baked, sizzling slice of bread while the heavy-sweet fragrance of coffee fills your mind. I used the intensity of warm hues like yellow, orange, brown…etc., that correspond with heightened emotions like excitement and warm fuzzy feelings, to give off such a mood.

Initial Sketch/ Concept & Design of the Toastie Stall

I didn’t want the shop to look like any other. I want creativity and want it to be evident that it sells bread or toast without using the precise words -bakery. Perhaps the bizarre mix of a toaster and a bakery/café/food truck might imply such a concept.

You might also wonder why I’m interested in creating a bread-related theme. Well, a strange thing about me is that I adore having bread, but after discovering I’m gluten intolerant, I can no longer consume them. : ( As a result, my method of coping is to design a toaster stall for my 3D world project in order to devote my unbreakable attachments to bread! 😀

Work in Progress….

I had a blast modelling and enjoyed using the tool- “bevel” repeatedly. Bevelling allowed me to smoothen out any shape or object that I desire, so that the objects like the toaster, fences…etc., have a more realistic look without the roughness that tends to destroy the apperance of it.

Later on, I decided to replace the flat, boring and ordinary surface/ floor into something atypical- three slices of bread. I desire to uplift unconventionality and that quirkiness could spark intriguing ideas that make heads turn.

As you can see, even the trees are made up of mouth-watering bread. The table is a rich and slightly sweet slice of creamy butter that we all adore. I heavily made everything bread related to emphasize my fondness towards bread through my eyes, presenting how the doughy goodness of it is such a huge blessing to humans- at least to me!

During the process of applying colour to the surfaces, I considered sticking heavily to a warm colour pallet. I want the colours to explain itself, that it offers an atmosphere that’s warm, calming and a bit of tranquility too.

To give the bread pieces a grainy texture, I embedded a noise texture to make them look more convincing.

Design of Signs!

I also did some illustrations of signs on the app Procreate so I could insert them as pictures and turn them into signs in Maya. I used the function- UV.

Character Design

Something seemed to be lacking as I peered at my 3D environment. Perhaps a character or two could compensate for the void. Because my universe is about bread, I thought some birds would be appropriate. The yellow buddy is composed of basic shapes. Yellow is used to represent its peaceful and joyful demeanour.

Close-up of birds

Oh to be the birds just enjoying cups of coffee and loafs of bread : )

Final Product (Three final shots) +extra shots

After rendering the three shots:

It was genuinely quite interesting to shoot my final shots at different angles and how they’d feel in certain perspectives.

The narrative: I awoke one day with a chilly shudder running from my head to toe. I instantly discovered I’d mysteriously transformed into a bird! I stood up and took in my surroundings while being very puzzled how this bizarre situation had come about. From a distance, I notice a platter with a couple pieces of bread. I walked closer to it, desperate for nourishment. It was then that I discovered the three toasts were not regular bread! They were heaped together to make a little habitat with a café for other small birds. I dashed inside the café for a bite after noticing the comfortable ambiance it provided. I went through the menu and decided on a slice of bread and a cup of steaming coffee. A euphoric sensation came over me as I chewed on my slice, and I thought to myself, ‘Gosh, it feels so nice to finally be able to eat bread again!’ I don’t have to worry about my gluten allergy now that I’m a bird, as I did when I was a person!’ I grinned because I could live here forever and eat bread or toast pieces! Seeing other birds that enjoy bread too helped me feel understood as well. But was it all just a pleasant dream? Or was it actually a nightmare or trap when the café was placed on a plate… ready to be consumed by someone else one day? … x_x

Extra shots:

After the first two intense yet informative lessons of the introduction and basics of Maya, I mustered up the courage to crafting up my 3D world from scratch. During the introductory lessons, I had a painfully hard time trying to keep up with the stressful pace the class had. The pressure grew as my peers were able to demonstrate their understandings towards 3D modelling effortlessly, while I was drenched in my own sweat, struggling to figure Maya out. It was a challenge to remember all of the details and the functions here and there in Maya, especially when i had absolute zilch background knowledge of the compositions of 3D art. There was a lot of trial and error during the process, but that didn’t stop me from reifying my grand ideas in the form of a low poly 3D world!


Week 2: Learning about camera Shots/ Narrative Elements

Plot strcutures

In week two, I was taught what the structure of the narrive typically consists of:

  • Expostion
  • Rising action
  • Climax
  • Falling action
  • Denouement

The understanding of plot patterns allowed me to think on the art of storytelling. Reflectively, the audience’s ability to take something away from the experience or to feel something later indicates that they have connected with the story/film. I also believe that the teachings or purpose behind a narrative are helpful for creating the storyline of the story and enabling the artist to interact, and connect with the audience in an indirect way. However, whatever the artist wishes to express through the tale is ultimately subjective to the audience.

Styles

In class, I was introduced to notable artists with well-known art styles such as Tim Burton, Wes Anderson, and others. Their styles are so unique that it’s difficult not to notice them. People could identify which mastermind was behind the scenes developing a finger-licking excellent narrative by their distinct visual style. An art style also aids the viewer in determining how to perceive a film. But one question that sprang in my mind was if people, or we as artists, would become bored if we used our individual styles in our works over and over again. Is too much of a good thing… a bad thing?

The essentials of composition

I was also taught the many ways of shooting a film or particular scenes and they include:

  • The rule of thirds
  • Depth
  • Leading lines
  • Creating movement and interest

It certainly takes time to understand why some scenes are diliberately chosen to be composed in a particular way. Some camera angles could control the mood of the narrative, whereas some has the ability to lure viewers to pay attention to certain points in the film that has great amount of importance. It could be a character, what they say or the little details that the diretor wants us to notice.

These images all have one thing in common: they all have a main focus that draws attention!

A trial on film compositions

In one of the small activities we were instructed to perform was to choose three particular shots from a movie of our desire and to figure out the film composition used in that scene for a better understanding of the rules of it. I chose the scene- “Planetarium” from La La Land and tried my best to sketch out the leading lines in this beautifully shot scene.

Chosen scenes:

With leading composition lines:

These leading composition lines are often imaginary. They hint to us where the eye is usually led to in a specific scene and they are the key elements that draw one’s attention. This rule of composition that artists and film makers use is quite handy when it comes to associating a specific character with the atmosphere, certain objects, feelings, colours, situations and sometimes even secondary objects.

I struggled a little with drawing out the leading lines from the scenes. I wasn’t sure if my responses or interpretations were accurate. I kept reminding and asking myself where I would glance first in the scene, where my eyes would be drawn. The inner query allowed me to clarify my response. Understanding many different camera shots with composition principles is difficult, but I agree on their utility when we want to express our tale in a certain way. I’m still wondering if those fictitious composition lines are subjective because we all view things differently. Is it true that there are correct and incorrect answers?

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Production Principles Rotation 2: 2D Motion Graphics (17/10-28/10/2022)

Week 2- Process & Making of- “Missing You” (2D Animation)


Soundscape Inspired Mood-board

Having four unique yet chilling soundscapes to select from, we needed to choose an emotion to do a 10 second animation on, inspired by the audios. With careful consideration, I settled on the audio of calming ocean waves with seagulls squawking in the background. The waves of the ocean stirred up an inexpressible ache within my heart, so I was inspired to create a mood board to translate my complex feelings into pictures. The relaxed ambiance gave me a quiet space in my mental state to be at peace with my emotions, where my thoughts were loud and clear. I conjured up a little story. The soothing sounds reminded me of a beach with an exquisite sunset- if only you had somebody to share the scene with you. As the gentle waves crawl toward you, you think of all your loved ones and the dear memories you created with them. Adrift in a turbulent sea of emotions, you get lost in the crimson colors of the settling sun as the warm sensations of being loved start to flood you. As the waves softly drench the sand, it reminds you that nothing stays the same, neither the ocean waves, yet there’s beauty to that. As the night comes with a blanket of stars, you only get lonelier. You miss and reminisce about your loved ones. I crave to explore the true feelings of nostalgia that tug at your heartstrings. That’s why I chose “nostalgia” as the featured emotion of my project initially.

Idea Development

I included old-school technologies like mixtapes and record players to the mood board above to convey the recollections of culture, representation, and memories. I had the weird notion of merging mixtapes with chocolate bars when brainstorming how the animation plot would play out. Mixtapes and chocolate bars are both rectangular and have a certain “sweetness” about them. The idea is that everyone who eats it will go on an emotional trip in which all of their memories will play out in slow motion in front of them, allowing them to see every hidden detail. What would your reaction be? Perhaps some bittersweetness? You may rewind and repeat select sounds or visuals that dig up and reproduce old events in your head, similar to real-life mixtapes/VHS tapes. Along with the highly addicting chocolate components, you may want to go back for seconds simply to recapture that fleeting pleasant sensation.

For the third draft/sketch, I let my imagination go wild and drew a bear. It’s not a typical bear. It has a large stomach and a rudimentary rotary dial telephone wheel is imprinted on it. The bear could dial whomever it missed whenever it wanted by turning the wheel. My intention is to demonstrate that the technology used by the bear is already in the past; cellphones are the new black. How are you meant to call someone using an outmoded piece of technology when all of your “friends” have smartphones? The message implies that the bear’s links with his long-gone buddies are past.When nobody is there to pick up on the other line, the indescribable pain gets more unbearable as it is unable to move on.


Character Design

I wasn’t satisfied with my primary concepts, so even after the first few drafts were finished, I was still eager for more brainstorming. I wanted to add a new twist to my narrative. As a result, a cat with syrupy tastes, simulating colorings, and enticing gooey cake bits was formed! I’d like to introduce you to Miss Birthday! She has the DNA of a cat mixed with cake. Yum.

Don’t let her sickly-sweet smile deceive you. Miss Birthday is full of bewildering thoughts, and her head brims with unspeakable secrets yet to be uncovered.

Like a regular cake, you won’t be able to comprehend where her mind is wandering off to unless you cut it open, literally!

Concept Art

Who are you thinking of, Miss Birthday?

As mentioned, Miss Birthday would have to be brutally sliced open, to reveal the secrets she possesses in her chiffon-cake-filled head. I drew out a variety of ways to how we could see the innards of her brain. My main goal was to disclose the special yet dear “somebody” she misses all the time that resides in her head. Care for a piece of cake with a strong taste of sentimentality to it?

Miss you s’more than you think!

Although good ol’ S’mores won’t have a lot of screen time in the final animation, I still wanted to dedicate some time to designing the appearance of Miss Birthday’s beloved friend.

She has the eccentric fusion of an ice cream sandwich as her body and a head composed of irresistibly sticky toasted marshmallows.

S’mores being her ever-so-adorkable bulky squared self, how could Miss Birthday not love and miss someone as sweet as her? ^ ^


Background Design

There are various ways to shake off unpleasant feelings of despair Or loneliness. One of the unhealthy ones is comfort-eating. The background exploding with sugary sweet foods symbolizes a type of destructive coping mechanism. As one attempts to indulge themselves in wolfing down a tremendous amount of sugary goodies, they wish to suppress the overwhelming feelings of sadness. In this context of missing someone, we desperately yearn to find something else for substitution to make ourselves feel better. Comfort-eating boosts one’s mood and fills that emptiness in their chest temporarily, rather than to satisfy their hunger. The distorted and unfinished desserts also represent the concealed feelings of incompleteness without your loved one. The background may not be as sweet as it seems.


The Final Product-“Missing You :(“

After learning the 12 Principles of animation, I tried to implement some of them into my final animation work. They include:

  • Squash and stretch
  • Anticipation
  • Straight ahead action
  • Follow through & overlapping action
  • Ease in & out
  • Secondary action
  • Exaggeration
  • Appeal

The animation starts off with an ever-so-melancholic Miss Birthday. Her right hand holding a birthday knife covered in pink frosting, while the other hand starts to wind back a little bit. In a heartbeat, her left hand then strikes her own head vigorously and manages to withdraw a chunk of cake. The empty space where the piece of cake belonged reveals her dearest friend- S’mores. The background becomes a shade of gray, correlating with Miss Birthday’s pained expression. She recalls the past memories created with her friend while being fully aware that those times have passed by already. She resents as the memories flood her head. Unable to bear the throbbing in both her head and chest, she gets a bit dizzy as the awful feeling slowly consumes her. The added glitchy effects exaggerate the turbulent emotional roller-coaster Miss Birthday is on. The video ends with her putting back the cake into her head, forcing herself to stop thinking about her loved one. The pain shot up to her eyes like spreading fire in a forest. Miss Birthday can’t help but let a single tear shed down, it burns as it travels down her cheek. It was definitely very satisfying to see the end product of this!

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Production Principles Rotation 2: 2D Motion Graphics (17/10-28/10/2022)

Week 1- Cape Jump- PP exercise

Photoshop introduced us to hand-drawn animation. Our objective was to add clothing and garments to the provided leaping figure animation base frames. I made the decision to challenge myself and do something novel by picking out a piece of clothing to animate that is uncommon to see on the streets. A hero cape sounds like a lot of adventure.

After learning about the 12 principles of animation, I tried to follow them as closely as possible. The greatest hurdle was imagining how the cloak would trail behind the guy as he jumped up and down. I wanted to give my work greater substance to complement my hero persona. Without further ado, I created some burning fire flames to add whimsy and excitement to the animation. They, together with the flaming brilliant lights in the background, emanate the hero’s might and strength.

I enjoyed doing this tiny animation exercise since it stretched my imagination and allowed me to explore the deep oceans outside of my comfort zone. This task will undoubtedly contribute to the development of my animation capabilities. Despite its time-consuming nature, the activity taught me to appreciate the beauty of hand-drawn animation more.

If I had the chance to remake this, I would add extra frames to make the finished product seem smoother. Perhaps some colour would be more appealing as eye candy as well! This class taught me the importance of the golden rules of animation. I would surely include them into my future animation films and works in order to achieve excellence.

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Production Principles Rotation 2: 2D Motion Graphics (17/10-28/10/2022)

Week 1-2D Shapes Exercises

I learnt how to morph forms with the scale tool in the professional industry-standard application- After Effects. The position tool might be used to move stationary items from one location to another. The software’s essential usable tools and guidelines enable me to manipulate anything like a skilled magician, bringing forth “unexpected tricks” from my sleeves. After being exposed to the fundamental functioning of “arcs,” and with some assistance from AI, you could easily design a desired invisible trail for shapes/ objects to travel around. After Effects is unquestionably one of the most capable programmes for animation and editing!

Squash & Stretch- Stretchy ball

I feel that maintaining consistent volume of the ball is critical. When the ball extends horizontally, it is important to reduce its volume vertically to make it seem as natural as a real ball. I had a lot of fun animating this short exercise. I let myself pour as much exaggeration into the sphere as I could, expanding it as far as I may till it reached the screen’s edges. I intended to make the ball seem playful. It’s as though the jelly-like texture causes it to behave like a stress ball that exudes enormous pleasure when you squeeze it hard.

Heavy Ball

Conjuring up the image of the ball as a hefty bowling ball was quite beneficial. Because I wanted the ball to be as weighty as possible, I didn’t animate it bouncing off as fiercely as a typical light bouncy ball would. The activity made me realise something. Even in the absence of words or dialogue, the medium of animation is capable of transmitting and expressing certain ideas or concepts. This smashing bowling ball might very well win you a lot of strikes in a bowling game!

Light Ball

The most difficult part was animating the light ball. I had to think how much weight it had and how violently the light-weighted ball should bounce back when it hits the ground. Once I get my hands down and start animating it, the seemingly simple process becomes difficult. I accidentally animated it into a cartoon-like ball. It does not bounce off as a genuine ball would. The movements appear strained and unnatural. Despite the fact that I was unable to produce a high-quality animated piece, I stil lconsider it a worthwhile effort. I also realised how important it was to gather references if I wanted to animate something accurately. Though it is easier said than done, there is no shame in seeking references because it indicates that you desire to strive for quality in your work.

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Production Principles Rotation 1: Stop-motion (3/10-14/10/2022)

Week 2- Process & Making of- “Say Cheeeeese!”- (A Trip to the Moon)

Mind-mapping & Storyboarding

When my partner and I were discussing ideas for the film’s protagonist, we decided to employ a mouse. We imagined the moon to be a massive chunk of cheese. The idea was that the mouse would go to the moon merely to have a large mouthful of it. We scrapped the idea after discovering that it has been utilised several times in various animated films.

We sought a fresh, unique notion because the term “copying” just did not exist in our vocabulary.
For the theme, A Trip to the Moon, we chose a rabbit as the primary character. We rapidly came up with the story of “Mid-Autumn Festival” while brainstorming our storyboard. It’s a popular event in Asian cultures, where the mythological “moon bunny” is said to be the moon goddess’s comforting companion far above. We subtly introduced the concept of “east meets west” in the form of animation as well.

Final Product- “Say Cheeeeese!”-(A Trip to the Moon)

A short animated stop-motion animation created in Dragon Frame about the mischievous adventures of a bunny that thinks the blue earth is a giant chunk of cheese. It goes out of her way to go from planet to planet, much like a space arcade game, until she reaches the moon. It eventually gets a taste of “cheese” with a pretty twisty conclusion! 🙂

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Production Principles Rotation 1: Stop-motion (3/10-14/10/2022)

Week 1- Short Stop-Motion Film- “In Good Shape”

Watching claymation in typical stop motion films all my life, having been introduced to different forms of stop motion astonished me!

For my first film- “In Good Shape”, my partner and I used shredded pieces of black paper as we ventured on to translate our creativity onto a 2D surface. We explored the wonders of Dragonframe and it progressively aided us in creating a video of quality.

With shredded paper, we were to make three solid shapes. I had to move the shredded pieces gradually with patience in each frame to transform one shape into another. My partner and I experimented with metamorphosis, starting our video with a tiny droplet of water followed by a big splash that evolved into a wave and then into other shapes. The idea behind this indicates that a small step could lead to something spectacularly astounding. Shapes are typically known to be hard or heavy to the naked eye, so we wanted to alter the laws of physics with the unlimited boundaries of animation. Our response was to add a wobbly jelly-like texture to the square. It squishes and stretches in exaggeration as it moves. We also wanted to experiment with dimensions. We ended the video with a repetition of the square shape turning into an empty room and back into a square. Our work emphasizes the spacial bondage between the objects and on/ off-screen space.

The theme of shapes may sound shallow and boring, but with the input of creativity, anything could have a fun side. Besides learning to have the patience to produce the film, I valued working alongside my teammate as we spontaneously threw brilliant ideas at each other. It was great to see the world from my partner’s point of view in a creative sense. Our difference in thinking exudes diversity as our worlds collide!