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Production Principles Rotation 2: 2D Motion Graphics (17/10-28/10/2022)

Week 1-2D Shapes Exercises

Let’s ”roll” with this!

I learnt how to morph forms with the scale tool in the professional industry-standard application- After Effects. The position tool might be used to move stationary items from one location to another. The software’s essential usable tools and guidelines enable me to manipulate anything like a skilled magician, bringing forth “unexpected tricks” from my sleeves. After being exposed to the fundamental functioning of “arcs,” and with some assistance from AI, you could easily design a desired invisible trail for shapes/ objects to travel around. After Effects is unquestionably one of the most capable programmes for animation and editing!

Squash & Stretch- Stretchy ball

I feel that maintaining consistent volume of the ball is critical. When the ball extends horizontally, it is important to reduce its volume vertically to make it seem as natural as a real ball. I had a lot of fun animating this short exercise. I let myself pour as much exaggeration into the sphere as I could, expanding it as far as I may till it reached the screen’s edges. I intended to make the ball seem playful. It’s as though the jelly-like texture causes it to behave like a stress ball that exudes enormous pleasure when you squeeze it hard.

Heavy Ball

Conjuring up the image of the ball as a hefty bowling ball was quite beneficial. Because I wanted the ball to be as weighty as possible, I didn’t animate it bouncing off as fiercely as a typical light bouncy ball would. The activity made me realise something. Even in the absence of words or dialogue, the medium of animation is capable of transmitting and expressing certain ideas or concepts. This smashing bowling ball might very well win you a lot of strikes in a bowling game!

Light Ball

The most difficult part was animating the light ball. I had to think how much weight it had and how violently the light-weighted ball should bounce back when it hits the ground. Once I get my hands down and start animating it, the seemingly simple process becomes difficult. I accidentally animated it into a cartoon-like ball. It does not bounce off as a genuine ball would. The movements appear strained and unnatural. Despite the fact that I was unable to produce a high-quality animated piece, I stil lconsider it a worthwhile effort. I also realised how important it was to gather references if I wanted to animate something accurately. Though it is easier said than done, there is no shame in seeking references because it indicates that you desire to strive for quality in your work.

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